Doom weapon wheel delay This was because the wheel was delayed in DOOM Eternal. Now you could decrease this delay in the settings however that would entail having to quickly and softly tap the button instead as getting too comfortable with how hard you're pressing it might accidentally register as holding it at very For the PC version, weapons can be selected by pressing the corresponding number keys. RG | Doc_Dobby If you're using mouse and keyboard however, just get rid of the stupid weapon wheel and find keybindings that are good for you. GZDoom having a completely different renderer is not subject to this quirk, and can let you look as up or as down as you want. If you try to switch weapons through the wheel too fast you'd end swapping to your previous weapon instead. Two buttons on the side for ssg and ballista Two on top next to mouse 1 for heavy cannon and rocket launcher Scroll wheel right is combat shotgun Scroll wheel left is switch grenades/ice bombs Middle click is chainsaw There Is a third thumb button on the side too An improvement to the actual wheel would be removing(or adding an option to) the 'previous used weapon' it shares(the tap vs hold for the wheel). Decorate with ACS - yes. Welcome to the Doom universe on Reddit! Advertisement Coins. After some time, the key to drop weapons will cease to function, preventing the player from dropping any weapons (or picking up any new ones). The biggest issue with weapon swapping on console/with a controller is the delay on the weapon wheel. The Kex engine also uses a completely different renderer from the original Doom engine, and I’m assuming it does not have the same limitation on looking up and down, seeing as how it was also used to port games where you can look up Lastly. 22 votes, 33 comments. Post Reply. And I was using this mod with Brutal Doom platinum and Deathless WAD, I don't know, but maybe that is related I can't figure out how to get the wheel itself to come up, though. Crispy Doom, prboom+, etc. There is delay when you press the weapon wheel button which prevents you from weapon switching fast. I just bought DOOM Eternal on ps5, and everybody says its unplayable with controller. It's too late to see any changes in 2016, well on console this is impossible, so you're stuck with the weapon wheel and that limits mobility, severely. Weapon switching in Doom 2016 . You tap the button to get your Weapon swapping Doom Eternal on console . The first is the marauder, which can be discussed elsewhere. darrylgorn Member. I know you can hotkey all the weapons, and that was the ONLY option in the original DOS version, but this is a source port, and nearly every other one out there does this better. Movement fixes. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I would like to change the weapon wheel delay to 0, but because the game doesn't allow me I want to force it by either changing game files (But I can't find a file that would contain this specific setting), or using console. Welcome to the Doom universe on Reddit! DOOM Eternal has some latency when using the weapon wheel, and it seems more inconsistent than 2016. Since a recent update you can bind specific weapons on a button, so you can select guns like you would on PC without the crappy weapon wheel/quick swap. What you're doin is keeping an eye on ammo counts and armor to adjust your gameplay through out When weapon wheel is open the player movement is disabled. Hold down to bring it up, all slows down as it should, as it did in the previous game of the series. This latency is from the button being shared with the "previous weapon" and that time needing to elapse before the wheel appears. Before I was plays with the delay set at its lowest at 70ms but to effectively quick swap I need it at least 140ms. Controller players that have the feel for weapon switching would probably appreciate it, I know I would. Mitigating the use for weapon wheel allows for faster combat, but by default weapon selection is mapped to the number keys, which are too far to reach when making split-moment This guide offers a change of keybinds for keyboard and mouse to remove the need for the weapon wheel. Releasing weapon wheel button no longer closes the wheel. DukeoftheAges. Expand user menu Open settings menu. It'd be so much faster and more responsive if you could just turn last weapon switch off, allowing for faster combos and an overall better feel. The delay is what cripples the weapon wheel, and weapon swapping on console. The biggest issue with console weapon switching is console players can only quick swap between two weapons. Only weapons I'm able to use atm are the pistol and shotgun. Archived post. Get app Get the Reddit app Log In Log in to Reddit. Mitigating the use for weapon wheel allows for faster combat, DOOM ETERNAL allows for a great amount of creative freedom in how you play and many strategies are viable, so play around and see if you like something else better! DOOM Eternal has some latency when using the weapon wheel, and it seems more inconsistent than 2016. DOOM Eternal offer full button customization, but I noticed that while using the mouse wheel to change weapon in this release, instead of immediately swapping, the game highlights the selected weapon and then swaps making the whole action feel unresponsive and sluggish is there an option somewhere to restore proper behaviour? I looked for it and didn't find it. For anyone that knows where the file or Weapon Wheel Options (quick switch QoL) I use the Apr 24, 2020 @ 12:12am I don't use the wheel but the BFG being included in it is the reason I switched off the auto weapon switch when you get no more ammo for the weapon you currently use . Can't I just get the next weapon? I guess I could just continue using numbers to swap, but the mouse wheel would be nice if it wouldn't take so long to get your DOOM Eternal. The idea is to combo weapon mods together to safely output damage as fast as possible. Because of that, I play on minimum delay. News. Hey guys, I'm about to complete my first walkthrough of DE. I have tried several different mice so it isn't hardware. It might jump you to 4 instant swap weapons, but then you have to cycle to get flame belch and the chainsaw. MakelYT Posts: 7 Joined: Fri Jun 23, 2017 7:09 am Yes. Results/Doesn't apply to The main issue with the weapon wheel on console is the delay. The wheel in the latter could register immediately, and if you gave no stick input, then switch to the previous weapon. They probably can, and I'd love to use the wheel by itself. Fantastic game. Welcome to the Doom universe on Reddit! Members Online • cgmsa2216 . I noticed after the update you can adjust the weapon wheel delay. So far, there's no "disable weapon wheel" option, (I personally would like to have that option, either toggeable, or set the delay amount, as i'm one of those that been using mouse wheel for nearly 2 decades) Well I tried out the weapon switching, and I have to say that it's weird. I've been getting into Doom Eternal as of late and the lack of a setting to turn off "switch to last weapon" upon lightly tapping the weapon wheel key really irks me. Every weapon has to have its own key so mouse wheel is not an option since you can't swap weapons willy-nilly in Doom. I almost never have ammo, especially since reloads for it are much rarer in this game. It's too slow and clunky. TrueAchievements. DOOM Eternal: Anti-Weapon Wheel Keybinds. Reactions: Bond007. I do hope they make one change in Doom Eternal for console players: entering the weapon wheel should completely pause the game. Definitely something to consider for controller play. I'd be for direct weapon binds, but even removing things like the mission challenges, you're really only going to So I got back to Doom now because Bethesda has transferred their games to Steam. DOOM + DOOM II. Oct 17, 2020 @ 9 Same problem here and it’s really affecting my play (I have my delay to set to as low a possible and “hyper-switch” with my wheel, so having everything wonky screws me over. They've prioritized instantly swapping to your previous weapon, but crippled swapping to every other one. You can edit the weapon wheel in Doom Eternal to your preferences, while in-game go to Arsenal and press on the right analogue stick, or T on keyboard, while in this menu you can change the position of weapons to your preference, you can also change the size of the weapon wheel, with 4 as the minimum and +2 for each level up until it displays all 8 weapons, using the lower Weapon Wheel Delay: I know you didn’t ask but I figured I’d mention it; try to get used to your delay set as low as possible. Weapon Wheel Weapon Wheel Selection Stick. However, sometimes the game stops completely and the weapon wheel takes like 2 seconds to disappear after "Q" is released. A BIG REMINDER: Memes and shitposts are only only allowed on Sundays starting at Midnight CST (6:00 AM UTC) and ends 24 hours after. Again, this could have been there already but I never ran across it. I know you can customize the weapon wheel while playing single player in the Arsenal section, but that only applies to campaign/master levels - it doesn't apply to the BATTLEMODE weapon wheel. Reply more reply. DOOM Eternal has both the previous weapon and weapon wheel share the same button. Any fixes? DOOM > General Discussions > Topic Details. Now that I'm getting into more games of the genre, I'm finding the lack of those delay options to be incredibly problematic for my muscle memory. The biggest, and I mean biggest handicap is the half second delay between holding the weapon wheel button, and it actually popping. I don't see it anywhere in the keybinds. Project Brutality, in any of its forms, is also guilty of weapon oversaturation, in a similar manner. A consumable weapon Sword Of DOOM M5 - Flame Belch The BGF on g feels The weapon wheel delay is a huge one. However, I remember enjoying Doom 2016 weapon wheel. You have to hold the button for some amount of time The idea is you hold down the key and move the mouse to the desired weapon on the wheel and the game will slow things to a crawl because otherwise you'd be dead by then. However, as others have stated, it has a serious bug with Doom RL Arsenal (DRLA). Might've been Doom Penguin or Allstin perhaps, but just search "meathook tutorial console" and you'll find demonstrations of the technique. The problem with controller quick swapping is that controller players are limited to 2 weapon combos instead of the full 8, and that's exclusively been because of The weapon wheel isn't for setting up 'combos'. How to unlock the Reinvent the Weapon Wheel achievement in DOOM Eternal: Re-collect all of the weapons on the Weapon Wheel. StroggVorbis Posts: 866 Joined: Wed Nov 08, 2017 4 I've been having a problem with the weapon wheel where it comes up but doesn't let me select anything. You can get real good with the wheel by memorizing the delay and the gun locations on the wheel, and pressing the proper direction for the gun you want the instant the wheel pops up. There is a bug though where the wheel can randomly register before the intended delay. You can try lowering the wheel delay to speed up wheel swaps, but id forcing a 70ms delay keeps controllers limited to only 2 instant weapon swaps. This leaves you with 1-5 for other weapons, and you don't have to Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too. The way I see it is that there are three possible ways to swap between weapons effectively: Using the Weapon Wheel. Do you agree?. Gotta say I get pretty jealous when I see those fast weapons swaps, makes the weapon combos really awesome and the game feels faster too. Option to make player invulnerable while the weapon wheel is open. Mar 27, 2023 Weapon swap will only work with the last two weapons used. If you want to rebind the wheel button to something like the left bumper/L1, you no longer can move while switching weapons because the game decided that it's going to use the left stick when it's bound Default. So far I have really just two major complaints about this game. Scrolling through It should always respond immediately, regardless of whatever the player is doing. So for anyone who The weapon wheel delay is actually what has crippled quick switching on console and limits console players to swapping between 2 weapons instead of all 8. One caveat is that Smooth DOOM allows you to change between original and DOOM 64 sprites, whereas the Weapon Wheel mod will only use the original sprites all the time. I am not sure yet it`s related though because I am early in the campaign and didn`t use the wheel much on previous sessions. Don't just put it to the lowest though which is 70 because you won't be able to quick swap properly as it will bring up the weapon wheel first this way. Think of it like a compass; north: shotgun, northeast: super shotgun, east: heavy cannon, southeast: chaingun, south: plasma rifle, southwest: ballista, west: rocket launcher, and northwest: BFG. But I mainly play with adaptive vsync option now ( cuz my card runs pretty hot and noisy when I leave it unlimited, fans would spin like crazy ) and owns an old144hz monitor, but I tried both and it doesn't matter, kinda noticed that even with suit upgraded weapon swapping to faster. I have a 144 hz monitor and my weapon select wheel was doing this every time. Slacker. The easiest solution would be getting a slider for the weapons wheel delay. where there's no delay and no weapon carousel? I can't stand the delay it causes. I just hate fumbling with a scroll wheel and for Doom I has no interest in letting Yes. For those of you that tried the newly added slider that modifies the weapon wheel delay, did you find it useful? DOOM Eternal Closed • total votes Yes . Why thought this was a good idea? It's terrible. From there though moving the mouse to change or select a weapon does not work, nor does use of arrow/movement keys whilst using the weapon wheel. This is how you do quick swap combos between two guns on controller. If you press the button quickly you weapon switch to your previous weapon. If you have the space, mobile turret has excellent damage overtime. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Now I have no idea how I customized my weapon wheel for battlemode or how to turn it back to default. I would advise against making a weapon wheel using Decorate and ACS, though. It's going to be a lot of work to even clean the code up to the point where we can start thinking about exposing the core to ZScript, much less the weapon systems. 484K subscribers in the Doom community. Something that I’ve missed since Doom 2016 is a comfortable way to quickly swap between your entire loadout. DOOM > General Discussions > Topic Details. To use something beyond This just occurred now but whenever i press the switch weapon key (bound to mouse4) it only brings up my weapon wheel and won’t change the weapon. The menu refuses input whenever the player is raising or lowering a weapon. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 474K subscribers in the Doom community. What you have to do is assign "Next Weapon" and "Previous Weapon" (two brand new keybinds) to Mousewheel Up/Down, respectively, THEN assign "Switch Weapon" to the key It's a much better option for any game with lots of weapons, especially multiplayer. I Can I make my weaponwheel appear faster than default? I think it takes ages to open up, messing with my tempo. *Weapon Switching is fine, but it was too slow for my tastes. Sometimes I find myself panicking in intense action and equip the wrong weapon or delay a lot and get damaged. If I change it any the issue goes away. So I got doom eternal like 2 months ago and I have not been enjoying myself. I checked the options and didn't see a way to disable it, but maybe there is a console command to disable the weapon wheel, or at least increase the hold duration before it pops up. At first I thought this was due to hitting the weapon-drop key (in my case, backspace) while the weapon wheel was up. renkoha28 - May 9 2016 - I have the misfortune of playing on console and there is a choice I have to make bc I can choose to lower my weapon wheel delay so can switch to my entire arsenal faster or bump it up so I can quick swap between two weapons better. 0 coins. I use a Steam controller and a mouse. I checked to see if all my binds were correct snd they were. This games becoming a laggy unresponsive mess. You it automatically uses the left stick if you map it to the left bumper/L1. Especially since I don't even use a mouse when Dooming :P But it has to be said that I vastly prefer longer weapon swap times in general over the "just immediately replace the weapon model lol" approach. Log In / Sign Up; Use the scroll wheel for 2 of your bindings, I have SSG on mouse wheel up and regular shotgun on mouse wheel down. Please read the full rules for and just comment them out. It is obnoxious though, and it'd really be nice to control the delay so we could use the wheel instantly. Also check your weapon wheel delay in the settings and make sure its set to . You can cycle through them using the mouse wheel or the Z and X keys, but there is a delay when taking them out and putting them back, so it is not recommended to switch weapons in urgent combat situations. Ever since Doom Eternal allowed you to decrease weapon wheel delay, I’ve found it to be far easier to swap between weapons in any scenario. That's been around for a while, but is more obvious at 500ms. Mar Business, Economics, and Finance. 2 seconds the wheel will register. i remember in 2016 i was able to switch weapons so fast but in eternal the weapon switching is so ♥♥♥♥♥♥♥ slow, i am using keybinds and i have the praetor upgrade thats supposed to speed up weapon switching but its still so ♥♥♥♥♥♥♥ slow does anybody possibly know why, or is it I had the same problem getting stuck in the weapon wheel since I turned vsync off. Mar 22, 2020 @ 7:40am Weaponwheel opening delay Can I make my weaponwheel appear faster than default? I think it takes Just press the button for wheel and go with your mouse to any direction you want to get the weapon. Posted by u/toofuwu2u - 3 votes and 7 comments Update 6 has released, and the only change for controllers since launch has been the addition of a wheel delay option. If you're playing on console, you can tap the weapon wheel button to swap between the two latest weapons you've used, besides that, it's impossible to fast swap on console, I've tried and couldn't find a way. Primarily because of weapon swapping. Get the Reddit app Scan this QR code to download the app now For console i like to arrange the weapons to my movements. How do I swap that? I'm using the Classic setting currently (shoulder buttons match shoulder cannons), but A backup idea would be allow the weapon wheel to be invisible and not slow down in-game time (if chosen in settings). As of right now the customized weapon wheel from campaign doesn't carry over into Battlemode (or Horde mode apparently), but based on what Hugo said on his last stream this is a bug they're looking into. That's an okay solution if you want to use a M&KB on console without needing the wheel, but you still can't swap instantly that way. So for now I'm just unplugging my USB controller before playing Doom, but obviously I'd prefer not having to do You learn where the weapons are on the wheel, then just hold weapon wheel for like half a sec, then move the stick to the gun you want. For DOOM Eternal on the PlayStation 4, a GameFAQs message board topic titled "Does this game plays well with a on Nightmare, no. Weapon Wheel's can be very useful for games you want to play with a controller but for Doom it's not that useful, even though I only play with a controller. I used Nvidia Inspector to set a frame rate limit of 143 and it's working fine now without vsync. Tapping the button gives you your previous weapon and holding it brings up the wheel. Unfortunately, it is completely different and my muscle memory switching to other weapons is useless and keeps messing me up. So you tap to swap to your previous weapon, and hold for the Has anyone had any success with the weapon wheel delay speed settings? I've been experimenting with it today for the first time, and I find that if I set it low it reacts quickly now, Weapon wheel that pauses game or slows it down is dumb, half life 2 has best way of switching weapons in real time, it can me improved by moving such cross of dpad to lower corner of The weapon wheel itself works however the slow-motion effect does not as It's almost pausing the game and creating these frames that jump/skip every so few seconds. I’m replaying Doom 2016 (on Xbox) and for some reason when I use the weapon wheel it sometimes won’t select the missile launcher or assault rifle Hello. So hopefully it'll be fixed in a future patch. Anyway, it`s bugged for sure. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I found another issue, looks like the weapons disappear from the wheel, except for the grenades and when you try to use the wheel the game crashes. Strangely it only started happening after I updated the NVIDIA drivers to 365. It's great we can now bind weapons individually, but it would be really nice to have the wheel delay option go to 0ms. (equivalent of swapping mods or BFG/Unmaykr through DOOM's wheel). #4. Posted by u/[Deleted Account] - 291 votes and 95 comments r/Doom A chip A close button. If you tap the button, you get the previous weapon, if you hold it for around 0. Open menu Open navigation Go to Reddit Home. Shorter delays are obviously perceived as more responsive, even subconsciously. Also, I am aware that you can change the weapon wheel button hold threshold but I am campaigning for something more specific. It's possible to quickswap if you turn the delay to 70 milliseconds and memorize the wheel. < > Showing 1-4 of 4 comments . Last edited by RG | Doc_Dobby; Oct 17, 2020 @ 8:22am #2. "Wolf3D" and "Quake I" style of instant weapon switching doesn't fit Doom either though. This means there's a hard limit on how fast console/controller players can switch weapons through it and makes players only able to quick swap to 2 weapons rather than the full 8. Top. This thing has gyro, stick size is irrelevant lol. A prime example of this would be the outright massive amount of weapons in HXRTC Project: Golden Edition; the weapons become so tiny on the wheel that it might as well be split up into multiple wheels so you can actually see what you're selecting. This completely screws my entire flow and makes my doom dance feel crappy bc i have to basically stop moving to change weapons. On ps4, whenever I use the weapon wheel to swap weapons, I have to use the LEFT stick to select the guns instead of the right. Then 70 milliseconds on the wheel to slap the weapon into place General: moved dimming out of Wheel and make it optional; General: reaction to number keys; General: option to select the weapon when the Toggle Menu key is released; Fixes: Wheel: fixed VM abort with closing the wheel twice; Wheel: don't reset when pressing unrelated keys (allows moving while wheel is open) Wheel: don't let the pointer leave So i'm working my way through nightmare as a casual but am finding the weapon wheel to be a bit clunky compared to keyboard switching, The wheel is naturally gimped by id forcing a delay, Doom (2016) Preator Suit (My first ever cosplay) I 3D printed for KoyoCon 2023, For real just ♥♥♥♥♥♥♥ stop like why tf some of y'all hating this game for the platforming and low ammo? That's a part of the game that you paid for and this game is making your brain work in ways that it probably didn't before, at least not while playing a game. That happens after load a game. Does anyone know how to fix this? This game is 4 years old now and I can't believe that I have to spend hours trying to get the wheel to work. Get app Turns out ( at least on my end) it was because the weapon wheel delay was at 100ms. This creates a lot of delay before the wheel is registered making it so swapping too quickly can trigger the previous weapon rather than the one you selected. This slows combat to an absolute crawl in harder difficulties and basically ID I would love to have some options regarding the weapon wheel since it's bound with the "quick swap weapon" key. DOOM Eternal. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please read the full rules for more details. I really want Eternal to address this. PC players have a big advantage in big battles since they can change to any weapon on the fly. I know it’s Doom 1 and 2 would be a whole lot better on console if you could quick swap weapons. I think having a weapon wheel is fun, and using key bindings is a necessary efficiency for higher level play, but for casual play I would like to use the weapon wheel in Doom Eternal. When accessing the weapon wheel I noticed that it slows the game down. Would you still buy the next DOOM game despite the Mick Gordon situation? I have a mouse with 8 extra buttons and I have them all set to different actions, most of which are weapon binds. Curious if anyone had run into this bug, or issue, using the weapon wheel. Get app if you have weapon wheel open thats more frames to do a lot more damage, which makes the bfg always kill everything pretty much That seems more bloated to me. It needs to be addressed. Removing that would let us swap to all weapons instantly instead of just to the previous weapon. With Build we got 4 sets of weapon code of various coding quality, mostly on the very poor side. So for example if you currently have the shotgun out and you use the weapon wheel to select the plasma rifle, triangle is only going to swap between those two weapons. For some reason, the devs saw fit to incorporate a half second delay for weapon wheel swapping. Since I play mostly console shooters It's best to experiment with different weapons and mods to see what fits your playstyle and you find fun. The weapon wheel will look off (weapon items are not rotated and highlight stays on the same place), but it should be functional. What is causing this You can tap the weapon wheel button to immediately cycle back to the last weapon you had selected, so you can still do weapon switch combos between two weapons pretty easily, This DOOM Eternal shares both the weapon wheel and previous weapon inputs on the same button. There's a delay before the weapon's switched. The original intention was to modify the wheel to be more 'joystick-friendly', What is the DooM fade effect you're referring to? Reply Good karma +2 votes. The delay I'm mentioning is from the 'previous weapon' tap you can do. Could we on PC mby have an option to toggle the wheel function of from the In DOOM the weapon wheel takes a bit of time before it starts registering and this is because the weapon 'wheel button' is shared with the 'previous weapon' button. S. ZScript is more suitable for such tasks. It took a whole 20 minutes or so to just throw in the sprites and change the names in weapon_list, but to make the wheel 'smart' and detect which sprite sets the player had chosen would take, 476K subscribers in the Doom community. I have one for jump and the other for weapon wheel (making weapon combo timing more comfortable). There's not that many weapons and you can fast change (eg: chainsaw to shotgun instantly if you tap Last edited by Enjay on Sun Feb 03, 2019 4:31 am, edited 1 time in total. RagnarokIV Overall no solution that I've tested so far was perfect. Yeah, it's what a lot of players did back in the mid-late 90s when multiplayer was blowing up in popularity. Is there any likelihood of a solution for this being added? Its not as fast as the PC version because of the weapon wheel delay. Option to use Slow-Mo instead of freeze using Bullet-Time-X mod. Instead need to press "attack" or "use" button to select highlighted weapon and close weapon wheel. Even some of the old console ports. The "previous weapon" input is what's crippling the wheel, and this would make it affect those basic options too. You dont have to wait for them to show up. May 22, 2016 @ PS5 players - What’s a good setting for Weapon Wheel Open Delay? DOOM Eternal I used to be good at weapon swaps on PS4 but got a PS5 and playing DE on it. I have a soft spot for mgs1-3's weapon selection. One too many times I went to pull out chain gun shield and save myself only to pull out the rocket launcher and suicide cause I play on nightmare). Last edited by Enjay on Sun Feb 03, 2019 10:31 am, edited 1 time in total. I'm sure it would work as is, but it's just a tedious delay that would be more noticable in multiplayer. New Order did the same thing and I don't even think you can use the weapon wheel if you use mouse and keyboard. I have 60 votes, 12 comments. instead of the previous weapon I'm playing on UV quite well on the Lite, coming from Nightmare on PC with Steam Controller (using a config that bypasses the weapon wheel) . I don't use PC these days (quit in 2007) but I play on PS5, XSX and Switch and pretty much depend on paddles for Doom 2016/Eternal. Reason: Add move message to the top. r/Doom A chip A close button. Weapon Wheel Selection Stick. I can't use my Super Shotgun on Num1 on my Keyboard, even though it appears "changed", the changes however do not apply. We've just passed the 2 year anniversary and weapon binds and the wheel delay option have been the only controller additions since launch, Weapon Wheel Weapon Wheel Selection Stick. The wheel opens up and time slows but I cannot select a different weapon. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I wish we didn't have to deal with the delayed weapon switch with mouse wheel Like, holy hell can I get a damn setting to DISABLE the stupid weapon icon in the top of the screen and just make the switching when I scroll? DOOM Eternal > General Discussions > Topic Details. Posted by u/Borg34572 - 2 votes and 4 comments Am I the only one who feels it slower than the 2016 DOOM? even with vsync off. We can blame controllers or lack of direct weapon binds all we want, but the delay on the wheel is This means that it is impossible to QUICKLY bring up the weapon wheel without a mandatory delay where you have to hold the keybind for a certain amount of time and it is The core issue with weapon swapping on console is that the weapon wheel has a delay in favor of the last weapon used input. the only good combo is So the weapon combos are (personally) contextual. Weapons that do high 1 shot damage, like rocket launcher or precision bolt are good when youre on the move and/or need to clear small enemies. Reserving a time so that you can 'tap' for your previous weapon makes it impossible to instantly switch to the rest of the weapons. 100 or lower, that helps to preserve as much airtime as possible P. Do not neglect the weapon wheel delay option. At the moment too rapid inputs may result in the game calculating it as a hold press wich ofc could results in some dissorientation from time to time and DEATH. I have similar setups for quake, UT, Reflex, and even tf2 which only has three weapons. DOOM. Premium Powerups Explore Gaming. Not stock Doom, but I do have an example from a Doom mod. Is the wheel perhaps only on consoles? Because if so, that's a shame. banzaj. Don't forget, this isn't like Doom and its offspring with one well defined set of weapon code. I knew it was tied to the fps for some reason, because the game didnt crash, it just froze and you could continue playing after some time when the weapon wheel disappeard. So we all know that the problem with weapon switching on console is the delay of holding down the weapon wheel button to select a different weapon. Simple enough, I'm having issues with the weapon wheel. e. I already played a few hours and i have Horizontal/Vertical sensitivity = 75 Weapon wheel delay = 140 milliseconds Target snap = off Aim assist = off Fov = 110 Hi, Maybe I just haven't found it, but is there an option to just switch weapon without the weired delay that occurs using the mouse wheel? I don't really get the point of the weapon wheel overlay. I started my "retro" shooter journey with modern Doom, where it's possible to change how quickly the weapon wheel comes up. Unlike DOOM 2016 and the multiplayer aspect of Eternal, Eternal's SP (XBONE) forces me to use the movement stick to select weapons (took forever to get used to). The second is the fact that the BFG is stored on the primary weapon wheel. I am playing on Windows 7 if that matters. Controlling the weapon wheel delay Reduce the minimum to 0ms. BFG should also have it's own button, seperate from the numbers for sure. I think that Doom Eternal did the weapon wheel best. 595 votes, 268 comments. Sports. DOOM Eternal offer full button customization, but unfortunately Eternal picks a stick for the user. 19 and turned VSYNC OFF. No . Depending on animation and attack effects, a pre-fire delay can either make a gun feel clumsy (like the pistol) or powerful (like the BFG). WolfEisberg. Disconnecting this controller fixed the problem. Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too. The option to lower the input delay for weapon wheel is nice though, however its just not as fast as pressing key binding on a keyboard. Mostly because I suck ass at the game and I feel bad for my self that I 466K subscribers in the Doom community. But I've been noticing that there are a lot of weapons haha and switching with the numbers on my keyboard doesn't seem ideal. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I believe they just added an option to add delay to the weapon wheel function, so that you have to hold the button for up to 1/2 a second to make it pop up, which really helps weapon switching. On PC I prefer using a combination of the # keys and the wheel (# keys for keys that are easy to reach, and weapon wheel for 6 or 7 onwards). Really, really enjoyed Doom 2016. So I made weapon just made switching faster, but not instant. Apparently the game wanted me to operate the weapons wheel with the controller (which I hadn't even realized I had plugged in) instead of the mouse, even though I was playing with M+KB. Or my game is bugged Weapon Wheel. And yes there is a quickswitch button (Triangle) between your most recent guns. Ballista, rocket and pb as back pedal weapons, minigun, ssg and super as push weapons and combat shotgun, plasma rifle as strafe weapons. Increasing the wheel delay with the option is meant to address issues tapping for the previous weapon. Using the mouse wheel to scroll Guys, why tf weapon wheel is changing and slow-mo effect interrupting my focus in the middle of fight ? how can i disable this horrible sh*t? Game is excellent but this stupid thing is bothering me af. Maybe you can try that to switch faster? Also fun fact: The whole game can be slower on console. My swapping is a little sluggish. Due to janky programming some monsters attack or move faster the higher your fps are. It definitely has a noticeable effect for the player. The game already doesn't slow down when using the weapon wheel in multiplayer SnapMap, so that won't be a problem if they add it to multiplayer. I've fired it so many times by accident. BFG weapon wheel slowdown is a glitch in Doom (2016) that allows massively increasing the damage output of the Argent rays of the BFG-9000 with the use of the weapon wheel. If you try to use the wheel too fast, you're effectively punished for it by getting the wrong weapon and having your aim jerk around because the stick is still controlling the camera. I didn’t use gyro, I only did on the first few UN attempts. GTA 5 Like Weapon Wheel in DOOM? Discuss anything ZDoom-related that doesn't fall into one of the other categories. PatCatz2004 Posts: 71 Joined: Fri Feb 07, 2020 10:05 pm. I don't understand why they made doom 2016 and then doom eternal, and this was supposed to be like a meme game? like super turkey turbo puncher, but they made it it's own game because of the delay? anyways. Decreasing the weapon switch times doesn't make it that much easier, but it does make the gameplay flow a lot faster. Xbox Clips and Edited with Davinci Resolve. I understand why this is in the game and yeah i guess it makes sense but you could have something way better, access to every weapon. The Weapon Wheel is a valid choice, if you play with a controller or like to glitch some enemies. This comes with a small issue tho. P. It also doesn't help players wanting to use controllers any. However unlike it's first release in March 2020, which was for me 100% stable, now I can't swap my weapons. I know in Doom 2016 it does have a key binding, but I will check. Weapon wheel in battlemode DOOM Eternal Why can’t we change our weapon wheel in battlemode? I keep messing up and choosing the wrong weapon, it’s such a simple mechanic i dont know why they didn’t take it to battlemode. NFL I know this has been talked about previously, back before the weapon wheel delay was introduced and while I find that to be a great edition to Doom This mod was inspired by Loismustdie555's weapon wheel mod for Project Brutality. Crypto The wheel is unresponsive because it only registers after the 'previous weapon' time. I changed the wheel to have only 4 weapons so i I. Its so consoles/pc gamers using a controller can swap between 8+ different weapons and not be awkward on the controller. apparently crashes when attempting to open the weapon wheel. thats the problem, in wtno u are forced to use the wheel They set the weapon wheel to the "Switch Weapon" keybind; HOWEVER, for most of us that will still be set to Mousewheel Up/Down, which effectively makes it impossible to open the wheel. Posted by u/crowbar11 - 19 votes and 5 comments PooshhMao wrote:- It doesn't seem to do much more than represent selecting weapons graphically, and slowly at that. Did they take that out of the game, or does it only come up if you are using a gamepad? I like that the weapon wheel doesn't come up, wish Wolfenstein New Order did that. It’s much more difficult to swap back to your previously selected weapon, since the weapon wheel pops up so quickly. In games that do not offer a weapon wheel, I use key bindings. Don’t go Thanks for posting to r/Doom!Your post HAS NOT been removed, but please take the time to read our rules if you haven't already. In fact, doing another playthrough right now since March is far away. Just press the The wheel button is shared with the "previous" weapon input, which causes the wheel to be delayed to make room for that input. New comments cannot be posted and votes cannot be cast. how do you open the weapon wheel? sometimes there are too many enemies on screen and i like to take a second to think like in doom eternal, Thanks for posting to r/Doom!Your post HAS NOT been removed, but please take the time to read our rules if you haven't already. This however, Weapon Wheel Weapon Wheel Selection Stick. Gaming. I just want an option to remove the delay sharing the "previous weapon" on the wheel adds. If you just tap your button, it will swap to your last gun. I set mine to 100, that seems to be my sweet spot to accessing quick swap and weapon wheel without issues. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews for me, weapon wheel both grants a momentary respite from the fast paced action, and I also find my fingers hitting the wrong button in the heat of the moment when using the number keys for hot swapping. You switch weapons quicker which is perhaps one of the most important mechanics to master, simple as that. Welcome to the Doom universe on Reddit! Skip to main content. cblebqc cont xntb zxkqpfi kuh dhm sjpuik ijnzszk ztbjg spxy